![]() ![]() 05559: (nbmj9195.cpp) jituroku: Resolved DIP settings, on Mame most are Undefined (kamilz) GX2: Fixed handling of GS input primitive LINE_STRIP GX2: Fixed incorrect mapping of GS->PS attributes if gl_FragCoord is used GX2: Optimized various parts of the GPU command processor GX2: Optimized texture encoding & decoding GX2: Adjusted handling of vsync and flip event to decrease latency GX2: Fixed texelFetch() accessing textures upside-down if ARB_clip_control is used GX2: Unsupported instructions in a GS Copyshader will no longer cause a crash GX2: Added support for sampler2DRect textures GX2: Added support for texture format R16_G16_B16_A16_SNORM GX2: Fixed that under certain circumstances GX2WaitTimeStamp() could return immediately due to the low accuracy of the internally used timer (affected only 'Host based timer') VPAD: Fixed fullscreen touch input for non-16:9 displays It allows certain API to behave more similar to the real Cafe OS.Ĭoreinit: Fixed a bug that caused MEMGetAllocatableSizeForExpHeapEx() to return negative values under certain circumstancesĬoreinit: Fixed a crash bug in MPRunTasksFromTaskQ()Ĭoreinit: Added API MPDequeTask(), MPWaitTaskQWithTimeout(), MPRunTask()Ĭoreinit: Fixed rare deadlock in alarm handler Technically speaking, this change was made to simplify context switching within HLE functions. PPC: Thread emulation is now using Fibers. ![]() General: Default and recommended value for CPU timer option is now 'Host based' General: Added option to choose fullscreen scaling mode (stretch to screen or keep aspect ratio) General: Reorganized menu options for better clarity (Some debug option stuff wasn't really for debugging) GX2: Fixed a bug in GX2SwapScanBuffers() that could cause the GPU command stream to get corruptedĬoreinit: Fixed a crash bug in coreinit initialization code "The Need for Speed", and other Saturn racing games that apparently lack 3D pad support. SS: Added emulation of the steering wheel("Arcade Racer"), for use with "Virtua Racing", "High Velocity - Mountain Racing Challenge", SS: Added emulation of the Mission Stick and Dual Mission Sticks. SS: Added emulation of the 6-Player Adaptor(multitap). SS: Allow SMPC commands to be dual-issued fixes hang in "F1 Challenge", and hangs/missing sound in "Magic Knight Rayearth". Other keys when slow-forwarding is active). Reworked how keyboard key state is handled, to prevent extremely short button presses from being lost(like what can happen with the Pause key, or SS: Implemented emulation of SMPC 0-byte port read mode. SS: Fixed SMPC read handling of an empty input port. Two settings were removed, "command.toggle_grab_input" and "command.toggle_cidisable".Įmulated keyboard(FKB, Tsushin, Saturn) key state is now only updated when input grabbing is toggled on. A new setting is added, "command.toggle_grab", and The new way uses only one key combo(CTRL+SHIFT+Menu), and will adapt its behavior based on any keyboardsīeing selected on any virtual input ports or not(refer to the documentation for full details). it needs to be written in little-endian (example: 04BC5E35 becomes 355EBC04).Reworked how input grabbing is handled. (optional) while inside the version file, update the emulator core version at address 0x0.it needs to be written in little-endian (example: 003066D4 becomes D4663000). ![]()
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